LAND of the GIANTS
A Gigantic Game for 2 to 4 Players

The year is 1983 and sub-orbital flight has become an every day occurrence. A space ship has taken off for a flight to London, but caught in a time warp, crashes on a mysterious planet. The planet looks exactly like Earth except for one strange difference. The People, the Buildings, the Animals...everything is 12 times larger than on Earth. The space ship has crashed in THE LAND OF THE GIANTS! In this game the players are all members of the crew of the crashed space ship. They are trying to gather material to repair their space ship and return to Earth. The Giants, of course, have other ideas and are constantly trying to capture the "LITTLE PEOPLE".

OBJECT OF THE GAME:
To be the first player to return to the space ship (START) with one of each of the 4 Equipment Pieces.

MATERIALS:
Playing Board * "Giant'' Playing Pieces (Giants) * "Stranded Traveller" Playing Pieces (Movers) * Start Weapons (Revolver, Flare Gun, Axe, Knife) * Land Weapons (Giant Safety Pin. Giant Match with Razor Blade, Giant Pen) * Equipment Pieces (Fuel, Material, Electronics. Provisions) * Plastic Playing Piece Bases * Die

PREPARATION:
Place the Playing Board in the center of the table. Break the folded printed sheet apart. Fit the Movers and the Giants into the Plastic Bases.
Each player selects a Mover and a Start Weapon. He places the Mover on START and the Start Weapon in front of himself. The Giants arc placed into the Giant Laboratory, the Land Weapons are put into the matching Weapon Areas and the Equipment
Pieces arc placed into the 4 Equipment Areas. Each player rolls the die. The player with the highest number starts. Play passes to the left.

THE PLAY:
Each player at his turn rolls the die. He now has the choice to move one Giant, OR his Mover, OR a Giant AND his Mover. He may also choose not to move at all.
1. MOVEMENT OF GIANTS: If a player decides to move both a Giant and his Mover, he must move both the Giant and his Mover the same number of spaces.
Example: The player rolls a 4 on the die. He moves the Giant 4 spaces and his Mover 4 spaces.
The Giant must be moved before his Mover.
A Giant may move in any direction on the path using as much of the count of the die as he chooses. He may not enter Weapon Areas or Equipment Areas. If a player wants to move a Giant onto a space occupied by an opponent's Mover he can only land on that space by exact count.
A GIANT MAY PASS ANY MOVER OR THE OTHER GIANT, but he may not move over the same space twice in one turn.
2. MOVEMENT OF STRANDED TRAVELLERS (Movers): Movers may move in any direction on the path using as much of the count of the die as they choose. If a Mover would land on a space occupied by an opponent's Mover, the player must place his Mover on the space directly behind his opponent's piece. MOVERS MAY PASS ANY OTHER MOVER BUT THEY MAY NOT PASS A GIANT.
3. CAPTURING A MOVER: Whenever a Giant lands by exact count on a space occupied by a Mover, the Mover is captured providing the player has no weapon in his possession. The Giant remains on that space and the Mover is placed into the Giant laboratory. If the Mover is carrying an Equipment Piece, that Piece is taken from the Mover and is placed on the space from which the Mover was taken. Any Mover not carrying an Equipment Piece, landing by the full count or part of the count of the die on the space, may pick it up.
4. USING A WEAPON: If a player has a weapon (or weapons) in his possession at the time when a Giant lands by exact count on his Mover he cannot be captured. He places the Giant back in the Giant Laboratory while his Mover and Equipment Piece, if any, remain where they are. The player must return the weapon he used by placing the Start Weapon on the START or the Land Weapon into the matching Weapon Area.
5. ESCAPING FROM THE GIANT LABORATORY: A captured Mover must remain in the Giant Laboratory until the player on his next turn or turns rolls a ONE or a SIX. When he succeeds in doing so he returns his Mover to START. Whenever a player who has no Start Weapon in his possession returns to START and finds a Start Weapon there, he takes it and places it in front of him. On his next turn he rolls the die and moves accordingly.
6. PICKING UP EQUIPMENT PIECES: A player must pick up and bring back to the space ship one
Equipment Piece from EACH Equipment Area by landing his Mover in the Area. He takes the Equipment Piece and slips it under the Mover's arm. On his next turn he must start his trip back to the space ship. A player may never carry more than one Equipment Piece at one time, and never be in possession of more than one Equipment Piece of EACH kind.
More than one Mover may be in the Equipment Area at the same time.
Whenever a player returns with an Equipment Piece to the space ship he places it in front of him next to the Playing Board. That piece can not be taken away from him for the rest of the game. On his next turn he must go out again to bring back a different Equipment Piece.
7. PICKING UP LAND WEAPONS: To pick up a Land Weapon a Mover must land on a Weapon Area by an exact count of the die. The player takes the weapon and places it in front of him. On his next turn he rolls the die and moves accordingly.
NO PLAYER MAY HAVE MORE THAN 1 START AND 1 LAND WEAPON IN HIS POSSESSION AT A TIME.

WINNING THE GAME:
The first player who returns with 1 of each of the 4 Equipment Pieces to the space ship wins the game.

(C) 1968 IDEAL TOY CORP. HOLLIS. N.Y. 11423